一、前言
上一章节主要讲解了图片的简单加载、内存/磁盘缓存等内容,但目前该框架还不支持GIF图片的加载。而GIF图片在我们日常开发中是非常常见的。因此,本章节将着手实现对GIF图片的加载。
二、加载GIF图片
1. 加载本地GIF图片
UIImageView
本身是支持对GIF图片的加载的,将GIF图片加入到animationImages
属性中,并通过startAnimating
和stopAnimating
来启动/停止动画。
UIImageView* animatedImageView = [[UIImageView alloc] initWithFrame:self.view.bounds];animatedImageView.animationImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"image1.gif"], [UIImage imageNamed:@"image2.gif"], [UIImage imageNamed:@"image3.gif"], [UIImage imageNamed:@"image4.gif"], nil];animatedImageView.animationDuration = 1.0f;animatedImageView.animationRepeatCount = 0;[animatedImageView startAnimating];[self.view addSubview: animatedImageView];复制代码
2.加载网络GIF图片
与本地加载的不同之处在于我们通过网络获取到的是
NSData
类型,如果只是简单地通过initImageWithData:
方法转化为image,那么往往只能获取到GIF中的第一张图片。我们知道GIF图片其实就是由于多张图片组合而成。因此,我们这里最重要是如何从NSData
中解析转化为images
。
JImageCoder
:我们定义一个类转化用于图像的解析
@interface JImageCoder : NSObject+ (instancetype)shareCoder;- (UIImage *)decodeImageWithData:(NSData *)data;@end复制代码
我们知道通过网络请求下载之后返回的是NSData
数据
NSURLSessionDataTask *dataTask = [self.session dataTaskWithURL:URL completionHandler:^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) { //do something: data->image }];复制代码
对于PNG和JPEG格式我们可以直接使用initImageWithData
方法来转化为image
,但对于GIF图片,我们则需要特殊处理。那么处理之前,我们就需要根据NSData
来判断图片对应的格式。
- 根据
NSData
数据判断图片格式:这里参考了SDWebImage
的实现,根据数据的第一个字节来判断。
- (JImageFormat)imageFormatWithData:(NSData *)data { if (!data) { return JImageFormatUndefined; } uint8_t c; [data getBytes:&c length:1]; switch (c) { case 0xFF: return JImageFormatJPEG; case 0x89: return JImageFormatPNG; case 0x47: return JImageFormatGIF; default: return JImageFormatUndefined; }}复制代码
获取到图片的格式之后,我们就可以根据不同的格式来分别进行处理
- (UIImage *)decodeImageWithData:(NSData *)data { JImageFormat format = [self imageFormatWithData:data]; switch (format) { case JImageFormatJPEG: case JImageFormatPNG:{ UIImage *image = [[UIImage alloc] initWithData:data]; image.imageFormat = format; return image; } case JImageFormatGIF: return [self decodeGIFWithData:data]; default: return nil; }}复制代码
针对GIF图片中的每张图片的获取,我们可以使用ImageIO
中的相关方法来提取。要注意的是对于一些对象,使用完之后要及时释放,否则会造成内存泄漏。
- (UIImage *)decodeGIFWithData:(NSData *)data { CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL); if (!source) { return nil; } size_t count = CGImageSourceGetCount(source); UIImage *animatedImage; if (count <= 1) { animatedImage = [[UIImage alloc] initWithData:data]; animatedImage.imageFormat = JImageFormatGIF; } else { NSMutableArray*imageArray = [NSMutableArray array]; for (size_t i = 0; i < count; i ++) { CGImageRef imageRef = CGImageSourceCreateImageAtIndex(source, i, NULL); if (!imageRef) { continue; } UIImage *image = [[UIImage alloc] initWithCGImage:imageRef]; [imageArray addObject:image]; CGImageRelease(imageRef); } animatedImage = [[UIImage alloc] init]; animatedImage.imageFormat = JImageFormatGIF; animatedImage.images = [imageArray copy]; } CFRelease(source); return animatedImage;}复制代码
为了使得UIImage
对象可以存储图片的格式和GIF中的images
,这里实现了一个UIImage
的分类
typedef NS_ENUM(NSInteger, JImageFormat) { JImageFormatUndefined = -1, JImageFormatJPEG = 0, JImageFormatPNG = 1, JImageFormatGIF = 2};@interface UIImage (JImageFormat)@property (nonatomic, assign) JImageFormat imageFormat;@property (nonatomic, copy) NSArray *images;@end@implementation UIImage (JImageFormat)- (void)setImages:(NSArray *)images { objc_setAssociatedObject(self, @selector(images), images, OBJC_ASSOCIATION_COPY_NONATOMIC);}- (NSArray *)images { NSArray *images = objc_getAssociatedObject(self, @selector(images)); if ([images isKindOfClass:[NSArray class]]) { return images; } return nil;}- (void)setImageFormat:(JImageFormat)imageFormat { objc_setAssociatedObject(self, @selector(imageFormat), @(imageFormat), OBJC_ASSOCIATION_RETAIN_NONATOMIC);}- (JImageFormat)imageFormat { JImageFormat imageFormat = JImageFormatUndefined; NSNumber *value = objc_getAssociatedObject(self, @selector(imageFormat)); if ([value isKindOfClass:[NSNumber class]]) { imageFormat = value.integerValue; return imageFormat; } return imageFormat;}@end复制代码
使用JImageCoder
将NSData
类型的数据解析为images
之后,便可以像本地加载GIF一样使用了。
static NSString *gifUrl = @"https://user-gold-cdn.xitu.io/2019/3/27/169bce612ee4dc21";- (void)downloadImage { __weak typeof(self) weakSelf = self; [[JImageDownloader shareInstance] fetchImageWithURL:gifUrl completion:^(UIImage * _Nullable image, NSError * _Nullable error) { __strong typeof (weakSelf) strongSelf = weakSelf; if (strongSelf && image) { if (image.imageFormat == JImageFormatGIF) { strongSelf.imageView.animationImages = image.images; [strongSelf.imageView startAnimating]; } else { strongSelf.imageView.image = image; } } }];}复制代码
3.实现效果
和YYAnimatedImage
和FLAnimatedImage
分别进行了对比,会发现自定义框架加载的GIF播放会更快些。我们回到UIImageView
的GIF本地加载中,会发现遗漏了两个重要的属性:
@property (nonatomic) NSTimeInterval animationDuration; // for one cycle of images. default is number of images * 1/30th of a second (i.e. 30 fps)@property (nonatomic) NSInteger animationRepeatCount; // 0 means infinite (default is 0)复制代码
animatedDuration
定义了动画的周期,由于我们没有给它设置GIF的周期,所以这里使用的默认周期。接下来我们将回到GIF图片的解析过程中,增加这两个相关属性。
4.GIF的animationDuration
和animationRepeatCount
属性
animationRepeatCount
:动画执行的次数
CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL);....NSInteger loopCount = 0;CFDictionaryRef properties = CGImageSourceCopyProperties(source, NULL);if (properties) { CFDictionaryRef gif = CFDictionaryGetValue(properties, kCGImagePropertyGIFDictionary); if (gif) { CFTypeRef loop = CFDictionaryGetValue(gif, kCGImagePropertyGIFLoopCount); if (loop) { CFNumberGetValue(loop, kCFNumberNSIntegerType, &loopCount); } } CFRelease(properties); //注意使用完需要释放}复制代码
animationDuration
:动画执行周期
我们分别获取到GIF中每张图片对应的delayTime(显示时间),最后求它们的和,便可以作为GIF动画的一个完整周期。而图片的delayTime可以通过
ImageSource
中的kCGImagePropertyGIFUnclampedDelayTime
或kCGImagePropertyGIFDelayTime
属性获取。
NSTimeInterval duration = 0;for (size_t i = 0; i < count; i ++) { CGImageRef imageRef = CGImageSourceCreateImageAtIndex(source, i, NULL); if (!imageRef) { continue; } .... float delayTime = kJAnimatedImageDefaultDelayTimeInterval; CFDictionaryRef properties = CGImageSourceCopyPropertiesAtIndex(source, i, NULL); if (properties) { CFDictionaryRef gif = CFDictionaryGetValue(properties, kCGImagePropertyGIFDictionary); if (gif) { CFTypeRef value = CFDictionaryGetValue(gif, kCGImagePropertyGIFUnclampedDelayTime); if (!value) { value = CFDictionaryGetValue(gif, kCGImagePropertyGIFDelayTime); } if (value) { CFNumberGetValue(value, kCFNumberFloatType, &delayTime); } } CFRelease(properties); } duration += delayTime;}复制代码
获取之后加入到UIImage属性中:
animatedImage = [[UIImage alloc] init];animatedImage.imageFormat = JImageFormatGIF;animatedImage.images = [imageArray copy];animatedImage.loopCount = loopCount;animatedImage.totalTimes = duration;- (void)downloadImage { __weak typeof(self) weakSelf = self; [[JImageDownloader shareInstance] fetchImageWithURL:gifUrl completion:^(UIImage * _Nullable image, NSError * _Nullable error) { __strong typeof (weakSelf) strongSelf = weakSelf; if (strongSelf && image) { if (image.imageFormat == JImageFormatGIF) { strongSelf.imageView.animationImages = image.images; strongSelf.imageView.animationDuration = image.totalTimes; strongSelf.imageView.animationRepeatCount = image.loopCount; [strongSelf.imageView startAnimating]; } else { strongSelf.imageView.image = image; } } }];}复制代码
实现效果如下:
发现通过设置动画周期和次数之后,动画加载的更快了!!!为了解决这个问题,重新阅读了YYAnimatedImage
和FLAnimatedImage
的源码,发现它们在获取GIF图片的delayTime时,都会有一个小小的细节。
FLAnimatedImage.mconst NSTimeInterval kFLAnimatedImageDelayTimeIntervalMinimum = 0.02;const NSTimeInterval kDelayTimeIntervalDefault = 0.1;// Support frame delays as low as `kFLAnimatedImageDelayTimeIntervalMinimum`, with anything below being rounded up to `kDelayTimeIntervalDefault` for legacy compatibility.// To support the minimum even when rounding errors occur, use an epsilon when comparing. We downcast to float because that's what we get for delayTime from ImageIO.if ([delayTime floatValue] < ((float)kFLAnimatedImageDelayTimeIntervalMinimum - FLT_EPSILON)) { FLLog(FLLogLevelInfo, @"Rounding frame %zu's `delayTime` from %f up to default %f (minimum supported: %f).", i, [delayTime floatValue], kDelayTimeIntervalDefault, kFLAnimatedImageDelayTimeIntervalMinimum); delayTime = @(kDelayTimeIntervalDefault);}UIImage+YYWebImage.mstatic NSTimeInterval _yy_CGImageSourceGetGIFFrameDelayAtIndex(CGImageSourceRef source, size_t index) { NSTimeInterval delay = 0; CFDictionaryRef dic = CGImageSourceCopyPropertiesAtIndex(source, index, NULL); if (dic) { CFDictionaryRef dicGIF = CFDictionaryGetValue(dic, kCGImagePropertyGIFDictionary); if (dicGIF) { NSNumber *num = CFDictionaryGetValue(dicGIF, kCGImagePropertyGIFUnclampedDelayTime); if (num.doubleValue <= __FLT_EPSILON__) { num = CFDictionaryGetValue(dicGIF, kCGImagePropertyGIFDelayTime); } delay = num.doubleValue; } CFRelease(dic); } // http://nullsleep.tumblr.com/post/16524517190/animated-gif-minimum-frame-delay-browser-compatibility if (delay < 0.02) delay = 0.1; return delay;}复制代码
如上所示,YYAnimatedImage
和FLAnimatedImage
对于delayTime小于0.02的情况下,都会设置为默认值0.1。这么处理的主要目的是为了更好兼容更低级的设备,具体可以查看。
static const NSTimeInterval kJAnimatedImageDelayTimeIntervalMinimum = 0.02;static const NSTimeInterval kJAnimatedImageDefaultDelayTimeInterval = 0.1;float delayTime = kJAnimatedImageDefaultDelayTimeInterval;CFDictionaryRef properties = CGImageSourceCopyPropertiesAtIndex(source, i, NULL);if (properties) { CFDictionaryRef gif = CFDictionaryGetValue(properties, kCGImagePropertyGIFDictionary); if (gif) { CFTypeRef value = CFDictionaryGetValue(gif, kCGImagePropertyGIFUnclampedDelayTime); if (!value) { value = CFDictionaryGetValue(gif, kCGImagePropertyGIFDelayTime); } if (value) { CFNumberGetValue(value, kCFNumberFloatType, &delayTime); if (delayTime < ((float)kJAnimatedImageDelayTimeIntervalMinimum - FLT_EPSILON)) { delayTime = kJAnimatedImageDefaultDelayTimeInterval; } } } CFRelease(properties);}duration += delayTime;复制代码
为了让动画效果更接近YYAnimatedImage
和FLAnimatedImage
,我们同样在获取delayTime时增加条件判断。具体效果如下:
三、总结
本小节主要实现了图片框架对GIF图片的加载功能。重点主要集中在通过
ImageIO
中的相关方法来获取到GIF中的每张图片,以及图片对应的周期和执行次数等。在最后结尾处也提及到了在获取图片delayTime时的一个小细节。通过这个细节也可以体现出自己动手打造框架的好处,因为如果只是简单地去阅读相关源码,往往很容易忽略很多细节。